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IcySpectre

19
Posts
A member registered Jun 15, 2020

Recent community posts

Really fun concept, gets tricky at the end!

Great stuff - really nice presentation and music. Challenging at first, but once you figure out how the enemies work it becomes easier to get in damage by approaching from a diagonal position.

Impressive entry with a creative concept and reasonable variety. As another commenter mentioned, the ending text seemed to bug out and repeat the first letter (unless this was intentional).

It was a bit difficult to tell how the dice were affecting what was happening.

Pretty slick presentation, although a victory screen would have been nice.

Delivers what it says on the tin! I like that you can still slip shapes in under overhangs like with og tetris.

The boomerang projectile caught me off-guard the first time! Not bad for a second game - keep at it!

Good presentation. Idea is a bit derivative of binding of isaac and similar games, but fairly well executed. The invisible room seems to brick my run, as either I die to the invisible enemies, or I kill them all but can't leave the room. Also there are a couple of rooms with enemies that attack you straight away with little time to react, and damage ticks are a bit close together so you can die very quickly.

I'm not sure what effect if any I was able to have on the gameplay, as it seemed to just run on its own.

Not bad, a bit rough that you can end up doing 0 damage sometimes though.

I don't know if I was doing something wrong, but I couldn't interact with anything when the game opened up. Tried clicking everywhere and wasd, up, down, left, right, enter, space etc. but only esc to close the game worked.

Nice contrast between the two modes - has a lot of potential to appeal to a wide audience. Cohesive artstyle and nice soundtrack. Great job!

Brilliant sound effects!

Excellent take on a lemmings-style game with a cute concept.

Cool concept, although for some reason it booted up steamvr and played through my headset speakers by default.

A cool (hehe) concept well executed. I think my only change would be to reset enemy spawn locations upon death, as this allows for consistent strategies to be developed.

It's an interesting concept, I think the steering is a tiny bit sensitive though, so its easy to kill yourself if you press a direction right as it changes.

Unfortunately I was unable to progress as the game gave me a key (backslash, above enter) which was not present on my keyboard.